![europa universalis 4 extended timeline mod empire europa universalis 4 extended timeline mod empire](https://media.moddb.com/images/mods/1/29/28470/dc5.jpg)
- #EUROPA UNIVERSALIS 4 EXTENDED TIMELINE MOD EMPIRE PATCH#
- #EUROPA UNIVERSALIS 4 EXTENDED TIMELINE MOD EMPIRE MODS#
- #EUROPA UNIVERSALIS 4 EXTENDED TIMELINE MOD EMPIRE DOWNLOAD#
You can find links to download the mod on the Paradox Plaza and Steam Workshop. The Tenth Idea mod allows countries to take up to 10 idea groups, up from 8 in vanilla EUIV and base Extended Vanilla Experience.
#EUROPA UNIVERSALIS 4 EXTENDED TIMELINE MOD EMPIRE PATCH#
Since the latest patch we have over 100 (126) new and unique.
#EUROPA UNIVERSALIS 4 EXTENDED TIMELINE MOD EMPIRE MODS#
Mechanics Orthodox patriarchates Sub Mods EVE - The Tenth Idea ĮVE - The Tenth Idea is an edit of the previously published mod by JNT.Mullen, made to create compatibility between EVE and the Tenth Idea mod. Requirement : Be Ming, Qing or Mughal while being the emperor of china. Outside of what was previously mentioned there are a lot of smaller changes that make up the overall religious changes in EVE, such as rebalanced base modifiers provided by religions, rebalanced religious mechanics, new religious decisions, new religious triggered modifiers, reworked religious decisions and more. These changes also include the introduction of flavour events as well a reworking the currently existing events for the religions. Many mechanics that were only available to certain religions have been ported over to other religions in order to provide them with more flavour. Religious tolerance has been reworked in EVE, now instead of tolerance only reducing revolt risk in appropriate provinces, it has an effect on the ability to convert said province's religion, meaning that countries that have high religious tolerance will find it much harder to convert other religions. So for example a country with few Protestant provinces and a bad ruler will lose more stability than a country whose provinces are mainly Protestant and has a good leader when converting to the Protestant religion. The war with Francia (and all of the Netherlands, really) was part of a set of. The war with the Visigoths was against a two province nation that holds London, who just so happened to be protected by the Eastern Orthodox defender of the faith. In EVE countries are less able to indirectly control nodes where they have little direct influence, this is done by significantly reducing the amount of trade power countries receive from trade propagation as well as lowering the cap on the amount of caravan power countries are able to get in any one node.Ĭonverting religion in EVE is much more like what it was in previous versions of EUIV, countries will lose stability for changing religion, the amount you lose is based on the skill of the country's leader and how religiously cohesive the country is. Currently using the Extended Timeline mod, starting somewhere around 460 CE. A few trade goods have had their value reduced in order to help control the overall wealth that trade brings. Trade in EVE has been reworked significantly, many trade nodes have been removed, especially those that added very little to game play, new nodes have been added and trade routes have been altered to create better trade value flow. Mutually exclusive idea groups are as follows: Many idea groups are mutually exclusive meaning picking one group will prevent the ability to pick another one. This was done in an attempt to remove the necessity of certain groups and improve the validity of others. Extended Vanilla Experience boasts new idea groups as well as completely rebalancing the existing idea groups.